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Tutorials and courses explaining a technology or technique for implementing accessibility

User Interface Personalization (Course)

A course that teaches the basics of user interface personalization on the Web and introduces the main components of the GPII auto-adaptation framework.

Accessible Gamification Course

The course will start with an introduction to well-known gamification patterns and approaches. This will lead us to an interesting challenge: combining accessibility and gamification. To solve this, we will take one step back and look at digital games to find patterns that make them fun and entertaining. The course will guide you through a series of games, where we derive game design patterns to serve as basic building blocks for an accessible gamification approach.

A Guide to Localizing Assistive Technologies

This guide is intended to provide you with an overview of how you can make your assistive technologies suit a wide range of users around the world. It is based upon experience of working to develop assistive technologies in Europe, Middle East and the Indian Sub-continent.

Several hardware components used to build custom assistive technologies

Integration of Alternative Input Modalities

AsTeRICS is a free and Open-Source construction set for assistive technologies (AT). It allows the creation of flexible solutions for people with disabilities using a large set of sensors and actuators.

AsTeRICS WebACS Tutorial

Find all the information you need to start using the AsTeRICs Configuration Suite, for easily building and adapting "Assistive Technologies"

Screenshot of a demo of the first discovery tool

First Discovery Tool Documentation

The First Discovery Tool documentation provides tutorials and API information about the First Discovery Tool.

Accessible Web Games and Interactive Simulations

The Accessible Web Games and Interactive Simulations guide within the Inclusive Learning Design Handbook (ILDH) provides insights and techniques for creating accessible interactive content. Topics include orienting a screen reader user, communicating events, and cognitive load.